The next focus is on LOOT. It will also help with testing the combat system better since it should be possible to swap out different armor and weapons to see how it affects combat . I am now in more familiar territory according to my project plan. For loot I will use source code I wrote in December last year for ENTER, a zombie action game prototype. That game has a drag and drop loot system using weighted loot tables which worked really well there. Dragging and dropping items obviously doesn't work in a retro ASCII rogue-like game, but the RNG loot drops should still work well enough here. Just need to hook it up to a UI that works for this. I have some thoughts on that so that is the focus tonight. Tomorrow is combat day if there's no stoppages I should hit the weekend to start focus on progression and polish.