I should make a bindings key for the keyboard controls, as I said it was designed for the Xbox controller and it has the same standard GTA controller setup for that. I have an update in my unreal folder as I ported it from unreal 4.26 to unreal 5 and kept working on it. I wasn't sure if I should focus more on the driving with a twisted metalish theme with car to car battles or more like GTA more like the other game BadGuys Zam that I was also working on. Which was another branch of the same game world. It is totally procedural besides the main highway and I was adding multiplayer support for steam which the final game was intended for. I did get into the Xbox dev program and if it worked out on steam I wanted to hopefully end up with it there as that is my dream. This was one of my first attempt at a game in the unreal engine. My inspiration was to make a spiritual successor to interstate 76 an old 90s game in a procedural vaporwave theme.