how did you do the jumping thing?
Viewing post in GDevelop 3D Adventure (Zelda OOT like) comments
It's complicated to explain but the character's Y position depends on a variable that increases and decreases according to his position. The higher the variable, the higher the character will be and vice versa. When you make a jump, the variable increases at first and then decreases little by little to make the character go back down to give this abstraction effect with gravity. I will make the game files available when the project is more advanced.