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how did you do the jumping thing?

It's complicated to explain but the character's Y position depends on a variable that increases and decreases according to his position. The higher the variable, the higher the character will be and vice versa. When you make a jump, the variable increases at first and then decreases little by little to make the character go back down to give this abstraction effect with gravity. I will make the game files available when the project is more advanced.

(+1)

Cool, i think i did the same thing, only in top down, so im guessing you tween the y value in side mode, instead of the z value in top down. Thanks for the enlightening info!