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(2 edits) (+1)

The core mechanic is 'Skills/Stats' versus 'Items', which is more important? The player starts early game with augmentations that will boost their stats when they are still learning early game-play. The augmentations will be removed as the game progresses. Meaning they will be getting WEAKER from a 'free' stats perspective, so will need to rely more on items and the core resource 'Haze' to survive. Most RPGs work in reverse where you become ever-more powerful. A machine of destruction. You build towards incrementally more powerful base stats and then a game is no longer fun IMHO. This game hopes to explore that aspect. It is an experiment. It ties directly to what is balance in a game?

Regardless, this is procedural. You could end up in your first base unfairly outnumbered. it is up to the RNGods... then all stats and items go out the window :D