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Major setback today as I had built the player movement and interaction without much thought the scheduling of the monster movement and interactions. Combat was also one-way and not re-usable for monsters.

I did some reading and thinking and I've got a solution. Unfortunately it means stripping nearly all the Unity components out and rebuilding them from scratch. The good news is the prefabs (except for their components) and UI remains unaltered along with most of the classes I wrote that were not in Unity.

I'm actually taking this as an exercise in how to build Unity project with separation-of-concern with the logic of the game. I expect I'll only lose ~12 hours to the rewrite but the net result will be a lot more extendable for the rest of the jam.

Sorry no pictures tonight 😥