Thank you very much for playing our game!
We did however mean the momentum to be halted when hitting things though, since the level mode is supposed to be somewhat time based. So gliding along everything would be kindoff contradicting that idea. Sadly however the collision is definitely a bit finnicky, and getting stuck was definitely Not the intention. But for a gamejam, at least it's nothing too gamebreaking.
And definitely checked your submission, very impressive YaHUB ^_~