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The original was made with a different rendering software (Octane) that particular software got outdated and kept on getting more and more expensive to keep working with. So, for that reason, as well as many others. Such as mistakes in pacing, mistakes in character introduction, and mistakes in the story to the point where people couldn't understand how some characters entered the house... led me to start with the R&R project. This project is aimed at Steam and can/will sell on steam unlike the original. In short, for many reasons, the OG is sadly done for. However, the R&R will have a much faster update cycle than the previous version. Expect biweekly content to be released on Patreon, followed by "Early Access" on itch.io. I am sorry if this news upsets anyone, but like you, I also need funds to survive. And in order to do so, my work inevitably needed to evolve and make its way on Steam. FOM for example, is doing great there. The hope is that SHRiNK R&R will also do well on Steam.