Loot is in. There's 6 base items. Weapon (short, medium, long range) and Armor (light, medium, heavy). I wanted to add a passive item (module), but I am cutting scope. I want to enrich these 6 items with faction specific modifiers and names, but I think I am going to run out of time for that too. Items are found in the world. A loot container is a simple list. When you take an item it is placed in another list, your storage. You cannot place items back into containers and you cannot drop them on the ground. To manage inventory space they can be recycled/disintegrated into a compact form of matter called Haze. The items you decide to equip will affect your combat stats. (Attack, Defence and Speed).
Pathfinding and Combat is up next. For pathfinding I plan to use a free asset called arongranberg. I have implemented basic turn-based combat in a game jam (Sep 2018). That was very basic and I want to reiterate it to take an action point system (Reflex) into account.