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(3 edits)

Hi, Seanba! Thank you for this great tool!

Is there a way to set the Tag and IsTrigger property of the object Collision_Ground based on Tiled custom properties?

Thank you!

Hi there, kolibrigamestudio. If you use a custom property named "unity:isTrigger" on your Tile Layer or Tileset or Collision properties (in Tiled) then those colliders will be made part of a Trigger volume. See the example that comes with SuperTiled2Unity (the overhead scene). The water tiles there make up a trigger volume.

Likewise, you can use a custom property names "unity:tag" to give your Tile Layer a tag. Not this tag will be on your Collision_Ground parent (Trap) however.

Thank you!