Thank you for the feedback. I left a lot of instructional text out to offer an in medias res experience. I like games that put players in a position of weakness and require them to discover the core mechanics. At this small a scope, providing little direction is one way of doing that, although not likely the one to render the most reliable result, which I'm okay with. Plus, if the game is frustrating, that's consistent with the theme. I only added instructions to the page because during a jam, a speculative game can be easily dismissed as an incomplete one.