An interesting use of the DiceGoblin system. A race promises a short but possibly fulfilling game.
But here, as with the other modules, I miss the use of the other dice. Mud and Sand require twice the number of successes instead of changing the dice category.
Again, all the stats are introduced and then on the next page you are told to do a Weapons Roll. It is not clear to me how this is done.
I like the maps. Maybe some additional information would be useful. e.g. this shortcut needs X successes to be used; here there is ice and therefore cars faster than X have to do a handling test....