Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Thanks for playing.

That lovely feeling of revelation (especially on 3 lvl). Cool idea.

If I was creative enough then ideally every level would evoke that feeling. The hedge maze (level 1) and castle (level 3) are the levels I'm currently most satisfied with in that regard.

Btw, I dont get what was the concept of 5 and 6 maze.

The purple and yellow circle maze (level 5), was one where I sadly didn't get around to implementing a trick, but I was really happy with how it looked so kept it in. It's a stretch but you can pretend the trick is that there is no trick. But I'd welcome any suggestions for a trick that may fit the style.

As for the toilets (level 6), the idea was to trick the player into exploring the maze, when the exit is in fact in the "mirror". I assume you didn't fall for it? Any thoughts on how I could make it harder to realize?