player vs ai mode?
that would be a really nice idea. but I think to make an AI for this game, could be a "challenge" aka a bit difficult for the dev... but i can be wrong about this (i depends, how advanced the ai should be, without prediction and just choosing random mives and/or possible combos is easy to code (for my opinion(just use random numbers and do sth depending on the number)), but a predicting and/or an on the situation depending choosing AI can (but don't always have to) is more difficult to code...).
After all it's the choice of the developer, if he implements an AI or not. but it would be nice to see it in this game.
long story short: I agree (i know i wrote much :-) )