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(1 edit) (+2)

Thanks to all of you who commented.

It is an honor for me to be compared to Deadbolt in itself. I think FAKE SIGNALS and Deadbolt are very different in terms of user experience. Compared to Deadbold, which has a sense of depth such as various infiltration through vent and puzzle elements that require some brain use, FAKE SIGNALS is an emphasis on action that requires some physicality.

Of course, I think people may not feel much difference because the current demo version is in its initial stage 4. I think the official version that will be released will provide a completely different user experience as you play.

But I wanted to provide deadbolt users, including myself, with familiar controls key and some UI (scoreboard or inventory) I don’t think this is the realm of originality, but if I’m wrong, I’ll change it.

Before it is officially released, I will contact Deadbolt developers, and if there is anything they are displeased with, I will change it differently. I really admire them.

Actually, I am not good at English. So I’m worried that my intention to this message will be misrepresented.

Your english is nice, don't worry.

"....UI (scoreboard or inventory) I don’t think this is the realm of originality, but if I’m wrong, I’ll change it."

I believe it would be for the best to differentiate the  scoreboard, it is basically identical to Deadbolt and it truly comes of as unoriginal and a shameless copy.

"...I will contact Deadbolt developers, and if there is anything they are displeased with, I will change it differently"

That's a nice attitude! Keep it up!

Thank you so much for your sincere advice.