Thanks for the comment. Yeah, I guess I should have made the last jump a bit less difficult. A game jam does make for limited testing however, and after a while you presume everyone will "feel" the physics like you as dev do, which of course is not the case. I did also include a second level, where the first jump is one of the most difficult in there. Seems like difficulty ramping is something I have difficulty with in the games I make in general, ah well, time should make me better in finding the right balance. :-)
Just like you I've always liked trial bike games a lot (began with flash games as well), and wanted to see if I understood Godot enough to make one.