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What I find really masterful here is how you created a game, a feeling, and a message, all in a really tiny scope.

I'm torn on the aesthetic. I like how the disjointedness of it all creates a sense of alienation, but I still think it could be improved by having a bit more cohesiveness and a sense of place, like really walking through an environment rather than a billboard. If you wanted to take it further, that is, I understand about running out of time, my game is text, arrows, and squares, lol.

Would've liked to see a timer to compare scores.

Thank you so much! You value what I wanted to be valued and that is really validating. I wanted to be able to speak to the mind, body, and soul here. I hear you on the art. I did  intend for it to feel alienating, thank you for noticing, but I lucked into it. Hopefully next time, I'll be able to craft it. I think this game has gone as far as it's supposed to. It speaks truer with it's flaws than I think it would if it were cleaned up.