Hey there!
I loved how you implemented the real-time mechanic in a tactics game like that. We also made an isometric tactics game that ended up more to the puzzle side. It is something I was thinking to do with our game too, and I feel it is very clever if implemented correctly, but decided to leave it out because it wouldn’t fit well to the way it played out.
The art style was nice. I know this is not an easy genre to make especially for one person.
Keep up the good work!