Thanks! I have previously made 3 FPS games, so I knew how to get things going fast, before starting I made a planning doc (link here) to plan out the gameplay and map. Some things were left out and the the economy spreadsheet (link here) didn't get used at all. When I was playtesting, I wanted the game to take a while to finish and be hard enough that finishing was an accomplishment, but I made it really difficult in terms of ammo (not enough). Also baked lighting really makes the game map feel more detailed. Even though the baking had issues (some objects having clear seams / random dark and light spots) it gave a worn out and unused feel to the airport, which worked out for the theme of the map.