Hello thank you for your explanation:
First about the diceFirst about the dice...
ok so both roll the same ammount of dice. This is a good way to guid to a more narrativ play style because the only way the employee can get an advantage is by using their proficiency. Otherwise it is just luck. (i still don't understand the "player will ask to roll nd6 / nd12 ...."
Regarding the proficiency, weakness and fear...
In my opinion, this should be mentioned in the rules, for example in a parenthesis in the chapter Character Creation.
On level 5, the Employee will encounter things that they shouldn't able to see - symbols, figures, sounds, places. As long as the circles haven't filled up when on this level, they could uncover "The Truth" (whatever it is), but once it filled up, they'll out of the game.
i like that idea. This could be mentioned as well.
Ok for (In)Sanity Level, you only go up to Lv. 5 where the employee will be faced with The Truth (which eventually died).
But that's not what I meant. I was referring to the fact that if the employee has already been promoted three times, they have a total of 16 sanity circles. Does they reach a new sanity level at 10 filled circles (as it says in the rules) or 16?
If it is always 10, then gaining sanity circles is pointless for a promotion. If at 16, the wording should be adjusted.
cheersAratlon