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As someone else said, it's an neat idea, combining a labyrinth with a platformer in a wide open space. I appreciated that a misstep wasn't certain death. You don't fall too fast, so paying attention to your surroundings gives you an opportunity neatly recover.


The main thing the game needs is feedback/guidance for the player. There are no sound effects for jumping or successfully eating a horse. Some indication of where to go, how many horses are left, and where I might be in the map would have been great. I also ran into an glitch where I sank into some of the platforms. I couldn't figure out why, and it would mess up my jumps.

I realize some of the sinking into platforms and the reason why it because of some wrong tilemap collisions I did. I’m planning to update it but Idk if I can during voting period.