The basic mechanic here is interesting. Luring dangerous things away from areas where you need to go, rather than attacking or just hiding, could be workshopped into a cool horror game.
I wasn't able to see the full intro story, so I'm relying on the game description to understand the cliche. The intro is hitching on the first 'From Inside the House' line, and the only button that works is 'skip.' I think I'll be muttering 'You are THREE deliveries behind schedule' to myself all week regardless. As for the game itself, the art isn't cohesive, and the walls of the rooms make it difficult to see what you're doing.