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Thanks for your feedback. I'm actually working on the things you mentioned. I added 2 new enemies and now enemies are not moving/attacking while death animation start to play.  I also added a numeric value of health , close to the health bar so you can exactly see how much hp each enemy has.  I will look into attacking sequence and probably change slightly.  I will try to adjust the level of enemies, but they won't be so easy to kill as I want to make somehow challenging. 

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Thank you for such an insightful response and im happy to hear most the issues are being looked into. and about the attacking sequence i 100% agree it shouldn't be easy but i do sorta wanna suggest just for starting players when its out of its testing stages that the first few enemies are almost impossible to die on unless your actively trying just so players do get used to the combat. i would also like to push that i feel you should be able to move in attacks since whilst your in said animation the enemy can still hit you practically draining all your health alongside this it might be worth making enemies do more damage but also have a delay before they can attack again but ofc thats just an idea! i look forward to seeing the stuff you've been working on! once again the game just looks great visually in the style chosen and i can see potential with the actual gameplay!