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An interesting mechanic which could have been quite frustrating, had you not made the acceptance criteria very forgiving, so thank you. The music and graphics went well together and made it feel very relaxing. I wonder if you should have leaned into that chilled feeling further by not having a lose condition (the spikes), but perhaps that's just personal preference. I've never come across "One Soul Two Bodies" as a cliché before, but I enjoyed your entry!

Thanks for playing. About the spikes, I added them to put some environmental constraints on the movement of the player. Doing so adds a little challenge to the puzzle.