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Fun game, I nearly played to completion but didn't end up finishing the last stage. I think the biggest problem I found was that there was too much going on from the very start of the game. This problem is two-fold:

1) As a player just starting, having 12 attack options in addition to 3 movement options is WAY too much for the first level of a game with no tutorial. It was really overwhelming and I was reading for the first minute or two of my playthrough.

2) Because you have every attack option available to you upfront, this means the player doesn't get any more powerful throughout the game. This poses a major issue because the enemy waves increased in power dramatically (Maul slime and 1-shot Blue slime I'm looking at you). This makes the game feel way too easy in the first few waves and way too hard later on. It also makes the game feel stale because there isn't anything to play for or unlock as the game goes on.

The best tower defense games are really successful because the player starts out with a very vanilla tower/unit and can either upgrade or buy more powerful towers/units as the game progresses to match the power creep of incoming waves. I think if you switched to this kind of model, the game would be even better than it already is!

Sorry for the essay, I think you guys did a great job and I really appreciated some of the smaller details like the animations of the map building/disassembling and the random quotes  :)

(1 edit) (+1)

I really appreciate the honest analysis and feedback! I really agree with everything you said. We we're actually planning to do an upgrade system like you said at first, but because of the time constraints we we're forced to just give everyone all the abilities at once. 

I think that sacrificing the player experience for more content/graphics might've been an issue though, because of the reasons you stated. No matter how good our balance or mechanics or graphics are, if the game is difficult to play or get into then the players will be frustrated and less likely to have fun. 

(Nobody has beaten wave 10 yet, but so far you're the first to make it to have 9 and see the OP LASER BEAM SLIMES (did you try the cool hint owo?)) 

Hahaha the laser beam slimes took me so off guard... I was like wait, what happened to my mage, he's dead?! 

But yeah, that's expected with a game jam! You kinda have to cut compromise on some areas to satisfy others. And which hint? I liked the wizard beard hint lawl