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This game proves to me that I shouldn't be in a customer facing role, I instantly forgot what people wanted and had to keep going back and forth between the screens! I liked this interpretation of the theme and didn't find it difficult to work out what to do; all the switches and whatnot were pretty obvious and intuitive. The music got a little repetitive, but other than that the aesthetics and sound effects were spot on. While you could introduce points and make it more frantic, I think I prefer this more relaxed experience, and could definitely see it worked into some sort of narrative experience like Papers Please, but perhaps with a more light-hearted story!