Thank you, yeah for sure, I was actually a bit concerned the cannon was too powerful for these enemies but the fun factor too over haha. We were actually planning on in the future making it metroidVania-esque were you'd startoff with just some basic abilities on the cannon and as you advance in the game you'd find/unlock certain powerups or perks for the cannon that you let you do more advanced stuff and get to places that you couldn't before. But for the jam, since our whole theme was of "Loose Cannon", we felt it appropriate xD.
Admittedly yes, revamping the sound is very needed.