this time I did some restructuring .. thing is I lost track of how many level stubs I got
and realised that starting a new map from scratch can wait for later
here is the current level select as you can see there are 5 bosses and about 19 levels (in various stages)
so I decided that it's time to cut things and 15 levels + 5 bosses will be plenty
also 5 levels from these will be small and very linear maps
the four extra maps will be merged into .. wherever I can merge them into
and there will be 10 big levels - and by big I mean these will be the exploratory levels
so these will take about 10-15 mins per map and I predict that the full game will be about 3 hours tops
.. which is still a lot considering that my past games only took about 30 mins max to beat (according to lets plays I found)
ok so the plan is:
10 big maps 5 small maps 5 boss maps
of course these are just plans - and you know how plans are
(I originally wanted 30 large levels after all )
anyway this is one of the maps I reworked to be the new level 2 (so the old level 2 is now level 3 and so on)
this was originally a frankensteinish mish-mash of various ideas put together and they never quite fit
and back then I decided to deal with it later
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this is how it looked like before the rework
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this is after - as you can see only most of the lower part was kept
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the little basketball field and the large room was what I wanted to keep -
there is a joke with the basketball room that I absolutely insisted on having in the game
and so the whole map was twisted and turned to make it work
an unfriendly game of basketball
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to get all secrets on this level you need to throw the ball in the hoop
just to screw with potential 100% speed runners
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your reward is a powerup - in this case the Zortch equivalent of Dooms megasphere (extra health and armor)
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still redoing this map was not easy - I left myself many notes with the
"just type it into the command line and make a screenshot " trick
which starting to prove itself very useful
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sometimes I figured out the solution as I was typing (here I was wondering why some enemies didn't spawn)
many times I would just make a quick note without thinking .. like a reflex
in the end one thing is certain:
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.. I'll see myself out
also here is another little gameplay video - this time about puzzle design:
until next time!