Thank you for making the game!
I found out about it when you were posting the in-progress tweets. I think Hajime retwitted them and they ended up in my feed. :) But I digress.
I recorded my playthrough: https://youtu.be/awF7LN5cFIM
Let my copy some of the feedback here as well.
What I like:
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I enjoy this control scheme. I can even do some sidewalking (not to be confused with widewalking) with my dog!
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The shooting mechanics felt nice.
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It feels good to defeat zombies in this game. The sound and graphic effects contribute to that feeling.
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The graphics are simple, but fitting. Same with the music.
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Voice acting is great! It does make this game feel more complete.
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I would say that you nailed this cliche theme perfectly well. Although the companion could be more annoying. :D
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The game has checkpoints. Although there are some issues around them, it’s still better than going through everything again from the very beginning.
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This game is written in Go, with Ebitengine! I highly approve that. :)
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Even though the game level is relatively big, the wasm performance was quite good.
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Thank you for not throwing too many ghosts (?) at the player. xD
Some random thoughts:
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Walking backwards looks too slow to be useful. Perhaps the same speed as with strafing (or 10% slower) would make it more useful in some situations.
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I’m not a fan of crosshair (a cursor) disappearing from time to time (like when you reload). :( I don’t think that this mechanic serves any good. I doesn’t make the game harder or more realistic, it just makes you lose your cursor. Since this game disables the system cursor (?), I get really disoriented because of that.
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If you respawn, it could be really rough to survive. Enemies attack you way too aggressively. The spawning point should be relatively safe in my opinion.
A few technical issues I had with the game:
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The game hang after 100% progression while running in the browser. I don’t know if that’s a stable behavior or no. I only played it until that moment once using the wasm build. I managed to complete the game with a native Linux build.
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I had to recompile the game from the sources though. The version uploaded to the itch io page requires a newer version of glibc. So this is the message I get:
./escort-mission: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.34' not found (required by ./escort-mission)
./escort-mission: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.32' not found (required by ./escort-mission)
My glibc version is 2.31
- I had some sound issues (voice clipping) with the wasm build.