If you're gonna have a game be brutally difficult for no good reason, make the player not have to wait 30 seconds for some startup sequence between every restart.
Having the game explicitly tell you "hit the emergency stop when you see the entity" and then punishing you for listening to it is honestly just not good game design.
Ah I understand, no worries. I did take another pass yesterday to reduce the base difficulty of every section, so it should be a little easier now. I'm not willing to remove the startup sequence text entirely since it's relevant to the underlying story but I did shave it down by about 30%. Might do one more update today to further reduce the difficulty.