Chad! Loved the simultaneous literal and twist interpretation of the theme here. I also loved that breaking things is what restored your health. Not collecting items from them, no. You just gain strength from raw destruction. It was also a good length for its game loop. It didn't drag on.
I think a game that took just as long to complete but with faster character movement/punching would feel better to play. The amount of health available also made the game a little too easy. Something like being punished by the shop owner for breaking too much china too quickly would have helped balance that out.
Great work!