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First of all, welcome back.  :)  Secondly, the FM synth music is a huge improvement.  No more slowdown!  The sound effects are barely audible in this build but I can tell that they are there when the music pauses here and there.  I love the new jump button too.  Lastly, On MegaSD and real hardware, I can't get the game to save my progress after I die.  Reverts to 00000 points and 00000 tours after starting again.  Same thing with EmuHawk  (Genesis Plus GX core).  THE GOOD NEWS: I WAS able to get the game to save my progress in Kega Fusion, which is exciting.  Why is this do you think?  All in all, so glad to have stuck with this project.

Oh, getting somewhere. I don't understand the save thing, as that works on my hardware and - i think, I'll have to check - in my emulators. It's a real strange one. I wonder if it could be some header settings I haven't fiddled with.

Yep the music is too loud, I always manage to do that before having another pass at it, doh!

What are you using to play on real hardware? I have Everdrive X5.

MegaSD on real hardware.  Latest firmware.  From what I understand, the MegaSD creates a file whenever you start up (or save) a game that has battery-backup capabilities.  In this case, the file would be called "GunSlugs_RC2.srm".  All .srm files are stored at root in a folder called "BUP".  At the moment, Kega Fusion creates the same kind of file and stores it root.  Hm.. idea just popped into my head.  I'll copy Kega's .srm into my BUP folder on my MegaSD, re-name it to match the rom, and let you know if I have any luck.

Okay, sadly Kega's .srm file wasn't recognized by my MegaSD.  This is as far as my knowledge goes, but the discord forum is pretty helpful.  I'm sure they can give you an easy fix.  Here is the link: 

https://discord.com/channels/525743232886505504/590246931234553868

Update: GunSlugs still loads perfectly on the MegaSD, but the "Tours" and "score" reset to zero after death.  (still no .srm file being created)