My apologies, it was definitely meant with the best of intentions. I'll restate: The atmosphere the work implies looks incredibly compelling, even to someone not well versed in the subject matter or genre. I love the idea of presenting the setting as in-world newspaper and it rekindles memories of playing some of my favorite childhood video games where the setting assumptions were revealed through in-world communication mediums (such as newspapers.) It is making rethink how I present setting information in my own games.