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(+1)

I'll just mention the game Traitor, by Jonas Kyratzes, which I've recently replayed.

It is an example of a game that has no choice whatsoever, but is still a moral take on an otherwise simple and generic shmup.

So morality can play a role even without choice - but, of course, games are interactive and the possibility of choice is one of the thing that only games can do as a medium, so it's a more important avenue to explore, imo.

(-1)

I agree there. I think most games actually present you with an implied moral imperative.  Like the space invaders example, they just don't give you any option.  Doom is also a good example.  Of course you have to stop the demons from invading earth at all costs, right?  It's even invoking religious themes.