This game is intriguing. If I had someone convenient to play with, I think it could be fun. The screen shake would get irritating after a while though. It'd also be annoying to play multiple rounds if having to quit out between each one, especially with how blurry the title screen is. I don't know how worth it it'd be to fix those in blender though. Good job getting the tanks to not get stuck on geometry.
Viewing post in Tank Tots jam comments
Yah I do plan to remake a version of this in Unreal and I don't have plans to return to blender as it is not consistent and I am sure there is a way to do all of that in blender but I am so glad to be moving on to a different engine. Thanks for the advice I'll add some options for the screen shake. Thank you!