It’s just an immersive 1st/3rd-person RPG. Easier to manage a single character, stat/skill set, inventory, and FPS combat… more hunting/stalking/stealth than straight-up slashing/shooting, but it’s still easier. I actually started with this concept first but I didn’t think first-person 3D was feasible (or interesting) until the last few years.
We choose to make RPGs not because it is easy, but because it is hard!
Both projects have those same challenges. This one is all about building a fanbase and getting help with content creation. That will be much easier if modders can just use Godot/Blender and not learn the intricacies of my custom engine and still-evolving party/turn-based system, and I don’t have to finish it (but it’s ready and waiting if a fanbase ever materializes). I just have to make the base game, NPC AI, UIs, and content for a few demo scenarios.
And I’m not trying to make a new Skyrim to rule them all, just a small moddable RPG to get things started. Mistakes will be made, but I’m not gonna fix them if it breaks a bunch of mods, I’ll just make a new game.
Yeah I tried making small "manageable" games like everyone says you should for a year, but it's hard to make ambitious games that made me want to make games, and that's what keeps me motivated.
I would offer to collaborate on this project, but my only real skills are designing and implementing core game mechanics and I have a feeling you got that shit down and mostly just need artists.
Oh, you could definitely help with that if you think it’s worth your while. You’re doing good stuff, developing important RPG systems before graphics. In this project I’m doing the opposite, starting with graphics and UIs and mod support.
I’ll upload some prototypes (with Godot source files) when I get far enough.