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I pushed the limit of your engine and somehow make a dark ozoe that ate my world's flora/fauna. the way i gen the world was max moutain, max ocean depth, slitily negtive ocean mod, 4 continent,20% above default sim iteration on both, and delta of 30. it appered surronding desert and ate the world slowly as ticks went by.

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Fun that you tried some extreme settings :)

That sounds like an unstability in the  differential equation solver... Probably related to the high delta value. Delta values higher than 5 can be problematic if I remember correctly :)

I think that too, it was amusing to make a 'gray goo' happen. The goo tends make bands around desert areas so I wonder if number break happens between forest/plains and desserts. Either way if anyone complaining about ooze eating their world some number gen in the final part world gen gets scuffed.(if you like I could take picture of it I don't know where your screen shots get sent to when I press c so it's going to be a bad phone pic, also the goo thing happened on triangle world gen version the hex one it appears but I don't think tick change over is in unless I'm blind and can't find the game control)

And you could make a challenge mode with something like this make a self contained food/lumber system before the goo eats it all.

That actually sounds like a really cool idea. But I should probably remove the goo bug, and replace it with an actual species that is so efficient that it destroys all other life. 

Maybe some kind of fungus infestation/lotus swarm. The animal version would be xenomorphs :)

An interesting thing in the challenge could be how to contain it. Maybe barriers can be built to prevent it's spread for example.

Ye it' on the border. It's in places where some species have a difficulty to survive that the calculations tends to be unstable. Could probably be fixed.

The C screenshots should end up in Dokuments\My Games\Orbis Multiplex\Screenshots, try to look there :)

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Thanks, hope game development does well for you.