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[FPS] Zortch Maxinum against the Alien Brainsuckers
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mutantleg
1 year ago
(2 edits)
(+3)
warning - more crazy planning ahead
(mostly just updates on the levels)
ok so I added a little thumbs up icon for maps that I feel are good enough for release
of course after everything is done then I plan to polish them a bit - but for now they are good enough
the red circled ones are being built right now
and I plan to merge the two sewer-ish maps together
(they are sewer in name only - pipes and water pretty much it)
I don't know what will be the fate of the question marked maps yet
also there is this tiny level -- that is sort of completed and doesn't fit in with the rest
for now I figured it could be an unique level in the demo version
this map was originally going to be a city map at the later phase
not much was done - turns out big maps are hard to make and hard to play
after some trimming and moving things around this its current state
it's still pretty big but much more fun to play
another before image - things were a bit empty
it's amazing what a little paint and some iron grating can do
there is a little metro area - below the stairs you can find a little security room
where you can look at the security cams
the enemy behaviour keeps surprising me -- what is this mofo even doing?
also I combined the planetarium area with a miniboss map
the original idea for this map was that all room doors are locked
and you can only use the ventilation areas to go to new areas
and end up in small but bizzarre locations everytime
I'd still like to extend this a bit (make it more of a labyrinth)
but for now it's good enough
and the burger place saga is still on .. this time with a small update
the silo was moved into the cliff and acts to connect the two areas
the lower half of the map looks like a banana -- but I assure you it's not intentional
until next time!