Graphically, it's an impressive feat. I didn't feel very engaged though. I think it would've been better with a flat colored floor. The grid is hard on the eyes. Subtle changes in the coloring would have worked too to make it more interesting, or having the signs not be the same so much.
Viewing post in Reflecting on Change jam comments
Thanks for playing! Yeah, the grid and lag are why there's an epilepsy warning, so I hear you on that. That said, if the floor were a solid colour, there wouldn't be much indication when the player is moving forward, so some sort of variation is definitely needed. Most of the signs were primarily because there wasn't time to figure out how to add narration voice overs during the game jam, so in a full-scope game, I'd probably have gone that direction with it, instead of messages on the floor.