Very nice! I like how the distance counter creates a feeling of tension even though the racing is turn-based, because you know you have to overtake someone as the distance to finish grows short.
Thank you for your nice comment red_kangaroo! :-)
I would be pleased if you would post your score!
I will check out your game "Quest for Gore and Vengenace" soon.
RunToTheStairs now uses a graphical tileset and looks much better. The only problem is that it requires WebGL 2.0 which is not supported by all browsers yet. I would be pleased if you could test if it runs on your system. Please name your operating system and browser. Thank you! :-)
If it does not run at your system you can still play the ASCII-only-version of RunToTheStairs.
Hello red kangaroo,
there is a new version of RunToTheStairs:
- The game now has a server-sided backend wich is hosted at GreenGeeks.
- This allows to generate automatic high-score-tables which are accessible from within the game.
- Players can register accounts in order to keep their progress.
- High-Score-Tables can be sorted by different criteria. (e.g. "Score per Hour" which should be interesting for speedrunners)
- Balancing changes towards shorter games.
- Less unfair: The players position is newly calculated if the distance to catch up would be to large.
- More versatile pathfinding-algorithm with better performance.
Please consider to play again!
Gerhard