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(1 edit)

Okay, I have a request, so forgive me if I am asking a big favor, but I promise I mean well.  My wife and I were enjoying the bit jam version of this game on our MegaSD cart and it was working great.  Since releasing versions 2 and 3, we can't load the rom anymore.  We are getting an "invalid header" warning.  So, I reached out to the MegaSD support and they had this to say: "I kinda doubt changing the header will fix it. Likely a mapper thing."  So, if you could take a look and see if there is something you can do, and we can play this on our MegaSD cart again, I'll definitely drop $20 for it.  Thanks and sorry for the long post.

Argh, that's crazy :) This is very strange. I think that the updated version worked for some people, when it didn't work before.. and both worked for me on my hardware.

I will try to fix this, of course. I don't understand the mapper thing at all, there's nothing about it in the ROM headers, as far as I can see. Could you try the latest version of Gun Slugs and see if that works for you? https://spacepantsgames.itch.io/gun-slugs

Will do.  I don't understand the "invalid header" error either.  I messed with the rom with a couple of utilities but I'm not knowledgeable enough to understand the code.  I can say that the MegaSD (with updated firmware) has a very good reputation for compatibility.  I have about 465 games on there, not counting Sega CD and I rarely have an issue.  Otherwise I wouldn't be bugging you.  :)  That said, I really appreciate you taking one more look at it.  And congratulation on winning first place in the jam.

Hi!

I updated this one again, if you'd like to try it out. Same fixes that I did on the other games. Really hope this one works :)

awesome.  I'll test it out right away.

Space panda is now working perfectly on the MegaSD, so as promised, I bought it!  :D  I'm curious what you did to all three of your games to fix them?  Maybe it's too technical to go into detail, but I'm glad you found a fix.

Oh you don't need to buy it! Your help has paid for it many times over.

Firstly, for the other ones, i wasn't setting up he SRAM info correctly in the header. Which is odd, cos I had it working fine in a previous game, so I assumed I hadn't changed anything.. but somewhere along the line I'd deleted it!

But for all the others, I remembered vaguely that you have to pad the game out to the cartridge size, so I wrote a little tool to do that and patch up the header. I also fix the checksum in there, but I don't think that's used by anything. At least Kega Fusion doesn't complain about an incorrect checksum now though! :)

You know, that makes so much sense... I remember one of the early versions of GunSlugs DID save my progress.  So, if you had accidentally deleted the info in the header in a later version, well that explains everything

doh! :)