Hi there. Just olayed yhrougj the first chapter and wanted to keave an honest review.
1. An excellent job in the visual design and the women are incredibly attractive. The sex scene looked good.
2. The translation and copy are incredibly poorly done. You should have someone else edit. Not just for improper translation (e.g. Luna saying "I'm going!" When the phrase in English is I'm coming.) As well as the awkward stilted conversations. The characters overstate everything they are doing and it's really distracting. (E.g. "Why are you here?" As asked by Priscilla. The protagonist replies "I am waiting here to talk to you and also I left my mobile here.) It just isn't how most people converse and then immediately after this Priscilla explains that she found the phone earlier and put it in his room. Really there's no need to explain this much about something the audience, or players, aren't asking about until you drew attention to it repeatedly. It makes the scene make less sense which is then countered by both characters in this scene saying "that makes sense" when it really doesn't.
3. The bartenders mini game is a great idea but on mobile I really can't read the labels well enough to do much more than guess which alcohol is which. Admittedly the bottles are clearly based off of specific brands so it didn't take that Kong to figure out but I still had trouble at times.
4. The choices don't really seem to matter that much. I personally don't really like the main character. I don't find his personality charming or funny, which might be related to the translation issues. That being said choosing to be a lecherous creep has 0 consequences in this episode, in fact not being creepy just means you see less content. As opposed to different content further down the road.
5. The transitions for the elevator are frustratingly long. Like I don't hate that you have to see him enter the elevator but the time between clicking the door and regaining control is about 45 seconds as I experienced it. It didn't add anything to the experience and honestly made me regret having to move between the bar and the hotel hallway.
6. Overall you clearly worked really hard on this and I don't say these things to discourage you, but rather to hopefully give you something to think about as you build the game from here. If you want to charge for this game or if you're looking to become a full time independent developer the quality of stuff you produce will need to increase significantly. I won't become a patron today, but I really hope some improvements are made and I'd happily support your development in the future.