Really interesting concept! Evolving planet via collecting resources is nice. Clouds in space? Idk if that was a design choice but it looks cool. I'd say it's unfair to have only one life, because sometimes there's no escape from meteors. And I don't think you chose the right font for the style of this game. But overall I liked the game.
Viewing post in Little Planet: the early years. jam comments
the idea was (before real life kicked in :) ). collect water to build up clouds-water, stage 3 collect carbon + sparks to make forest grow. in a later stage collect DNA to 'unlock' new animal sounds. all materials would have a maximum healthy level if you go over it you risk dying. if you have to much materials you could crash into a meteor to make stuff go away. so technically you would have a live, and could die because you got hit to much times by a meteor, or when water/carbon levels would raise to high. I didn't had the time to make it all, so the little things at the bottom stayed to measure what you collect, and you can hear 2 different birds when collecting DNA. you can also slow down meteors spawning a bit, collecting stuff makes meteors spawn too. Slow and easy wins the game :).