Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Really interesting concept! Evolving planet via collecting resources is nice. Clouds in space? Idk if that was a design choice but it looks cool. I'd say it's unfair to have only one life, because sometimes there's no escape from meteors. And I don't think you chose the right font for the style of this game. But overall I liked the game.

the idea was (before real life kicked in :) ). collect water to build up clouds-water, stage 3 collect carbon + sparks to make forest grow. in a later stage collect DNA to 'unlock' new animal sounds. all materials would have a maximum healthy level if you go over it you risk dying. if you have to much materials you could crash into a meteor to make stuff go away. so technically you would have a live, and could die because you got hit to much times by a meteor, or when water/carbon levels would raise to high. I didn't had the time to make it all, so the little things at the bottom stayed to measure what you collect, and you can hear 2 different birds when collecting DNA. you can also slow down meteors spawning a bit, collecting stuff makes meteors spawn too. Slow and easy wins the game :).