Now ... like in all RTS/Survival games there will be resources and this post is dedicated to them.
Each resource type can be looted from specific objects.
9 mm
It is ammunition used by soldiers with rifles, pistols and engineer turrets. Mostly ammunitions can be found in abandoned police stations or military outposts
12 GA
Ammunition used by soldiers with shotguns
Rockets
Ammunition used by soldiers with RPG's and grenade launchers
Antibiotics
Usually found in abandoned hospitals and clinics, antibiotics are used by medics to heal, cure and buff.
Tools
Found mostly in industrial zones, tools are used to upgrade engineer items, build traps and repair and upgrade the car
Fuel
Fuel is one of the most important resources from the game if you remain out of fuel its basically game over. Fuel is used to travel from one location to another
Food
Food is used to negotiate in some random encounters, used also to save game, yes saving game costs, and in camp options
Kevlar
Is used to upgrade soldiers protective gear
Weapon components
Is used to upgrade weapons
Wood & Nails
Used to build baricades
Some other stuff we added:
Destroyable enviroment
Some parts of the environment can be destroyed and some have different damage, for example, fire damage and poison damage in the gif under
And traps combinations, for example, if you barricade windows with wood barricades and then use old tv electronics you get an electric upgrade to the barricades which not only keeps monsters out but also does damage to them
Now, I want each one to be able to develop his own playstyle, either going slow and solid, either fast hit & run, either smart and balanced so most of what is in-game is optional to a certain extent.
And now ...
Let us see who the enemy is ...
Flesh Eaters,
this are people who had their brain devoured and replaced by demonic worms activating the evil Chromosome in them, fancy description for something that behaves like a zombie
Special Flesh Eaters,
Similar to above but these ones got special traits, my fav one is The Butcher
Game Over Flesh,
These are squad members which got their brains devoured by the worms, poor souls
And now some with a high inspiration from one of my favorites: LOVE CRAFT
The Brute
In short its a flesh tank
The Lich
This creature gives a powerful boost to demons around it and weakens survivors
The Incubator
This creature got eggs growing on his back wich spam demonic worms ... brrrrr...
The Impaler
Best to keep a safe distance from this one
And more but I want to keep some surprises, also if you have any suggestions for enemies please do share with me and maybe I will bring your suggestions to life
Here are some rough estimations:
- 1 month bug hunt and tests that all features work as intended
- 1 month to do extra polish
- 1-2 maximum of 3 months for building campaign maps and random events scripts
- 1 month for achievements, making a game trailer
and parallel with this marketing and all others
My hopes are to reduce these times on half but to be realistic it is possible that they will take double this amount so I am also planning for a worst case scenario to release game close to Halloween but then again maybe il be lucky and il get a good publisher that will take care of all what does not include game develop, good part is I don't think I need money to finish the game, I already used my own time and money for this development .
Meantime here is the first look at the main travel map, here the gameplay is turn-based.
And random event/encounter interface