Teddy Tuxedo Feedback:
Mechanics: I really enjoyed the jumping on boxes and enemies, as well as swinging the weapon. It reminded me of Crash Bandicoot in the way that you traverse and interact with the boxes along a linear path. The movement speed was either a bit too fast at times or too sensitive to player input, and I occasionally had problems making a jump over an object blocking my path because I would collide with that object and it would interrupt my jump.
Level Design: The level design was good overall. You set up instances to teach the player that they can jump on boxes to destroy them in addition to swinging the weapon. The pits were spaced at the perfect distance so that if the player held down the jump button they would make it easily. One problem I had was in either the 2nd or 3rd level, there was a wheel right before the player had to jump a pit. I had a lot of trouble jumping that because I would overshoot jumping past the wheel and fall directly into the pit. For that, consider making a little more space for the cliff so that the player has enough room to land before jumping over the pit. Additionally, even though the player was able to jump on enemies to kill them, the levels never really teach the player that, so possibly consider adding that.
Art: Feels like a bizarre nightmare-ish world. The character is kind of spastic in their movement, but that adds to the charm of the art style. The shiny material makes everything seem almost metalic, even more natural elements like the trees, which further adds to the unsettling atmosphere.
Sound: The music and the coin pick-up sound is really nice. It felt like the coin was a bit too loud, so possible consider reducing the volume a little on that. The music cut out halfway through the levels for me, which is a shame because it was really catchy.