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This is so, so good! I love the concept of a platformer inside a clockwork machine, and I love the multiple ways you've interpreted the theme - the clockwork, the need to precisely time your jumps, the way the player character ages. Plus you REALLY made the four-colour restriction work! I'd definitely play (and pay for!) a de-bugged, full-length version of this if you ever make one.

Oh thanks, is our first game and it's good to read this :)