Hi there, ma King! I love that you took the time to not only write this message, which makes a lot of sense, but also find examples of art that feels more adult. I do appreciate as well your positive comments on the direction of the art we are currently producing.
I actually can't fully explain the reasons behind the art direction we are taking. I feel like such choice should take into consideration aspects of game development that I ignore, including how art affects marketing potential. I also lack an art background, which could help me rationalize my thoughts. But here are some of the reasons for the art been as it is:
1) Cost. A more adult aesthetic tends to be harder (and thus, costlier) to make. You may notice that the style we are using can get away with simple textures and shadows.
2) Originality. When searching for an artist, we did get some proposals that looked more adult. But they looked like many other games out there, such as "Old World". It felt like we would have less of an original identity.
3) Contrast. I like the contrast between an innocent and even children's book art and the actual violence of the story. I have seen plenty of animes that have that. Which makes me think that it is not so unusual, and can be used to great effect.
4) Practicality. Our team is so small, and our money and time so scarce, that we can't afford to take a deeper dive into art styles. But you make me think that I should consult some friends on the topic, and perhaps do some adjustments.
Again, thanks for the interest, and hope to see you around here more often. Except that... our democracy was born by killing the elites, even Kings!! Beware!
Cheers!