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It looks like a possible interesting concept, however there are lots of buttons and moving things to figure out/remember for a game jam.  Usually games with this much going on, teach it to you over a meaningful amount of play time, not front load it all inside of a minute or so (which is how long a game jam tutorial often is if there is one).

The game also felt like it was fighting between being some sort of flight simulator of which the physics were odd and a city planing/building system, which was hard to experience to its fullness given the flight simulator bit + the number of controls/systems going on.

It looks like you have some really interesting ideas, some play-testing and experimenting will take you a long way to getting an interesting game.