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Wow !
Cheers for the FULL review. This is quite helpful !

Maybe the scope of the game was indeed too big for a game jam, hence the few gameplay bugs.

Some bugs are due to a lack of development time - like furnitures collision for NPCs , I started programming it but NPCs were getting stuck everywhere, I had to redo my entire pathfinding system, so I just ignored that for the game jam build - and some others are due to the web port, like the button glitch, the FPS falling down, and the fullscreen mode (I honestly though it was automatically integrated in the web port with Godot).

Otherwise you are absolutely right about the other things.
We'll keep that in mind if we ever make a full version of this game.

Thanks again