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(2 edits)

100% understand lol. The game was originally just a prototype of minimalistic dungeon crawler, aka basically a clicker game, but slowly I added lot of small details and random events. I think the pacing is still little slow and the "events" and random events are kinda far apart. In the end the game is a mindless clicker, and its up to luck if anything of worth actually even happens :P

Thanks for the feedback though! I am still planning on doing some balancing for the game, so I will see if I can make the beggining more interesting as well ^^