Thanks! At this point I think the fact that you played a couple of times and got better (and hopefully had fun) was the most important thing. The "end game", level 7+ is kind of lackluster at this point and something I'm working on for the next update. It's not super advanced, but I wanted the player to feel clever by first figuring out the basic mechanic using just visual hints, and then if they like it try to figure out more advanced strategies on how to get more points and get further in subsequent plays.
I did have fun! And yeah, that makes sense. Right now this strikes me as a kind of endless mode where the levels don’t really mean anything there’s just another indication of how far you got. Whereas I think I would really enjoy more of a puzzle mode. Kind of like Tetris Attack if you’ve ever played that. Just a thought!